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Sekiro: Shadows Die Twice

News, coverage and analysis tracking Sekiro: Shadows Die Twice across the outlets.

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Gaming Bolt

Onimusha: Way of the Sword’s Combat Feedback Was Inspired by Super Mario Odyssey, Says Director

Onimusha: Way of the Sword director Satoru Nihei revealed that Super Mario Odyssey's accessible yet dynamic action gameplay inspired the combat feedback in the new Onimusha title. Producer Akihito Kadowaki cited the Gundam series, particularly Gundam Versus, for its character design influence. The game achieved over one million sales on launch day, pushing the franchise past 10 million total sales.

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Retro Gamer

Deep in FromSoftware's sicko arc, Elden Ring and Dark Souls boss Hidetaka Miyazaki says "you can't make anything that's as fun" just by following the same old rules

FromSoftware director Hidetaka Miyazaki believes that adhering strictly to established rules in game development leads to stale and uninteresting experiences. He emphasizes that focusing on what the developers find interesting has been key to the studio's success across titles like Elden Ring and Dark Souls, allowing them to create unique and fun games.

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Gaming Bolt

Onimusha: Way of the Sword’s Combat Is Doing A Lot of Heavy Lifting

Onimusha: Way of the Sword is a strong revival with excellent combat mechanics, but its surrounding elements like story and exploration fall short. While the game's combat, including Issen and parrying, is universally praised and contributes to memorable boss fights, the hub world and side quests lack variety and depth. Despite these shortcomings, the game is considered a worthy return for the series, with its core gameplay loop being its greatest strength.

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PC Gamer

Onimusha: Way of the Sword proves the parry formula is far from stale, you just need to get freaky with it

Onimusha: Way of the Sword is praised for its innovative approach to the parry mechanic, offering multiple layers of defensive options that keep combat engaging. While some games may overuse parries, Onimusha demonstrates the mechanic's potential for depth and player expression, contrasting with Sekiro: Shadows Die Twice and Nine Sols.

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Retro Gamer

Sekiro: No Defeat anime director pleads with fans to not watch the new trailer because it accidentally contains a huge…

The director of the upcoming anime Sekiro: No Defeat, Kenichi Kutsuna, has urged fans not to watch a newly released trailer due to an accidental "cinematic reveal" that spoils a significant moment. Kutsuna attributed the error to production company Arch, while noting that Kadokawa Corporation is not to blame. The trailer shows a fight scene between Wolf and Genichiro, likely depicting Wolf losing his arm.

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FZ.se

Känslan av att äntligen vinna

This opinion piece discusses how difficult boss fights in video games provide a crucial sense of accomplishment and satisfaction. The author highlights examples like King K. Rool from Donkey Kong Country, M. Bison from Street Fighter II, and Isshin the Sword Saint from Sekiro: Shadows Die Twice as memorable challenges that serve as a testament to player skill and development. Overcoming these tough encounters offers a rewarding feeling of victory, especially when contrasted with real-world frustrations.

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PC Gamer

Worried about Onimusha's difficulty after the demo? I have the death count to prove the full game's got teeth

Despite initial concerns from the demo, the full game of Onimusha: Way of the Sword offers a significant challenge, particularly in its boss fights, which punish poor timing and aggressive button mashing. While not as punishing as soulslikes like Sekiro or Nioh, the game features varied enemy encounters and demanding combat mechanics that require strategic play.

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Metro UK

Games Inbox: Are retro video games becoming more popular?

This collection of reader letters discusses the growing popularity of retro gaming, the anticipation and potential console exclusivity of Grand Theft Auto 6, and the perceived resurgence in quality of Sonic the Hedgehog games. Other topics include Capcom's future releases, Sony's State of Play, and the long wait for Nintendo's Zelda remakes.

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FZ.se

Recension – Onimusha: Way of the Sword - Fångad av en samurajvind

Onimusha: Way of the Sword is a stylish action game that blends samurai combat with elements reminiscent of Sekiro and classic Resident Evil. It features intense boss fights, particularly against the memorable Sasaki Ganryu, and utilizes Capcom's RE Engine for impressive visuals and sound design. The game runs well on Nintendo Switch and PlayStation 5, with the Switch version even incorporating unique motion controls.

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Eurogamer

Capcom's hot streak continues: there is no game out there that makes you feel more like a swordsman of legend than Onimusha: Way of the Blade

Capcom's Onimusha: Way of the Blade is praised for its minimalist design and challenging combat system, which emphasizes observation and precise counterstrikes, drawing parallels to the philosophies of Miyamoto Musashi. While the core combat and boss design are lauded, some repetitive side content and pacing issues are noted, but the game's unique approach and strong characterization make it a standout experience.

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PC GamesN

Onimusha: Way of the Sword review - A sword saintly samurai thriller

Onimusha: Way of the Sword marks a strong return for the series, blending its classic samurai roots with modern sensibilities. The game features a compelling narrative, a strong cast led by Miyamoto Musashi, and satisfying combat, though some minor details are lacking. It successfully threads the needle in the competitive samurai action genre, offering an approachable yet deep experience.

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Metro UK

Onimusha: Way Of The Sword review - Capcom’s hot streak continues

Onimusha: Way of the Sword is a strong reboot for Capcom's samurai action series, featuring excellent combat, engaging storytelling, and a fascinating blend of open-world exploration and linear stages. While the camera can be problematic in enclosed spaces and boss battles are challenging, the game's overall presentation and confident design make it a standout title.

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Retro Gamer

Xbox is reportedly pitching movie and TV adaptations for "more than a dozen games" – including Elder…

Xbox is reportedly pitching movie and TV adaptation rights for over a dozen of its games, including Halo, The Elder Scrolls, World of Warcraft, and Diablo, to major streamers like Netflix, Paramount, and Universal. Microsoft is seeking around $300 million for potential deals, aiming to capitalize on the current trend of successful video game adaptations in Hollywood.

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Retro Gamer

Sekiro's combat is a "remarkable refinement" of the Souls games, says dev of new action RPG "honored" by comparisons to FromSoftware

Developer Lunariumstudio discusses how Sekiro: Shadows Die Twice's combat system was a significant inspiration for their new action RPG, Lunarium. The director expresses honor at the comparisons and elaborates on their approach to difficulty and player progression, acknowledging feedback that the game's curve may not be ideal.

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Gamespot

I’ve Never Played Anything Like The Duskbloods, And I Cannot Wait To Play More

A preview of FromSoftware's upcoming Nintendo Switch 2 exclusive, The Duskbloods, reveals a unique PvPvE experience that blends competitive multiplayer with objective-based PvE elements. Director Hidetaka Miyazaki describes the game as a 'festival' with a focus on player-driven 'drama' through a new 'Sigil' system, aiming to upend expectations for the studio.

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FZ.se

Recension – Mortal Shell 2

Mortal Shell 2 is a strong addition to the Souls-like genre, praised for its challenging combat, intricate world design, and rewarding parry system. Despite some minor bugs in the PC version, the game offers a deep and engaging experience that rivals the best in its class. The developers at Cold Symmetry have focused on quality over rapid growth, delivering a compact yet expansive world that encourages exploration.

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Gamespot

Control Resonant Has No Parry Mechanic And I Don’t Know How To Feel About That

Control Resonant will not feature a parry mechanic, as developer Remedy Entertainment aims for a fast-paced combat system where offense is the primary defense. While the studio experimented with parrying, they found it slowed down the action. The game launches September 24, with a digital deluxe edition offering early access on PlayStation 5.

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Gaming Bolt

Control Resonant Removed Weapon Switching and Parrying for “Immediate and Visceral” Combat

Remedy Entertainment has revealed that Control Resonant's combat system was designed to be immediate and visceral, leading to the removal of weapon switching and parrying mechanics. Lead gameplay designer Sergey Mohov explained that while these features were prototyped, they slowed down the action and did not align with the game's offensive-focused philosophy. Control Resonant is set to launch on September 24th for Xbox Series X/S, PlayStation 5, and PC.

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Gaming Bolt

Beast of Reincarnation – Why Are Players Divided?

Beast of Reincarnation, Game Freak's latest title, has received a divided reception from critics and players, reflected in its mixed Metascore and Steam ratings. While praised for its art direction and combat potential, criticisms include technical issues, janky cutscenes, camera problems, and a slow start with limited enemy variety. Despite these flaws, the game offers depth in its build customization and narrative progression, though many suggest waiting for patches or a price drop.

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Rock Paper Shotgun

Fear not, samurai masochists, Onimusha: Way of the Sword's flashiness hasn't replaced its challenge

Onimusha: Way of the Sword aims to blend the methodical combat of its predecessors with modern action game sensibilities, featuring a behind-the-back camera and enhanced environmental interactions. The game stars a protagonist modeled after actor Toshiro Mifune, and while it retains challenging Soulslike elements like parrying, it also incorporates more traditional action-adventure mechanics and a story mode difficulty option. The title is set to release on September 4th, with a demo currently available on Steam.

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