Skip to content
feed.gg
gamesradar.com
Retro Gamer
Read at gamesradar.com ↗
opinion

Shadow of the Colossus and Ico director says "unforgiving or clunky" elements that developers didn't plan for "are what actually end up being memorable"

Fumito Ueda, director of Ico, Shadow of the Colossus, and The Last Guardian, believes that unintended or 'clunky' elements in game design can lead to more memorable player experiences. He reflects on how difficult sections in his past games, like Shadow of the Colossus, stick with players, though he admits he might approach such elements differently with modern development tools. His upcoming game, Gen Atlas, is being developed in collaboration with Epic Games.

Article tone: Positive
Lead image for “Shadow of the Colossus and Ico director says "unforgiving or clunky" elements that developers didn't plan for "are what actually end up being memorable"”, published by gamesradar.com
Image · gamesradar.com

This article was reported and published by gamesradar.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Read at gamesradar.com ↗