Shadow of the Colossus and Ico director says "unforgiving or clunky" elements that developers didn't plan for "are what actually end up being memorable"
Fumito Ueda, director of Ico, Shadow of the Colossus, and The Last Guardian, believes that unintended or 'clunky' elements in game design can lead to more memorable player experiences. He reflects on how difficult sections in his past games, like Shadow of the Colossus, stick with players, though he admits he might approach such elements differently with modern development tools. His upcoming game, Gen Atlas, is being developed in collaboration with Epic Games.
Retro Gamer
- Entities
- Gen Atlas
- Goichi Suda
- Ico
- PlayStation 2
- Sony Interactive Entertainment
- Epic Games
- Shadow Of The Colossus
- Game Design
- Fumito Ueda
- The Last Guardian
Original source
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