Gamedeveloper.com
Published
·
Spooky Guild Wars online networking stories
ArenaNet game director Stephen Clarke-Willson and server programmer Robert Neckorcuk discuss the challenges of maintaining Guild Wars and Guild Wars 2 online services. They share insights on server provider migration, game optimization, and player impact on API stability, emphasizing the value of keeping older titles online for player trust and engagement.
▸ entities in this article