Spooky Guild Wars online networking stories
ArenaNet game director Stephen Clarke-Willson and server programmer Robert Neckorcuk discuss the challenges of maintaining Guild Wars and Guild Wars 2 online services. They share insights on server provider migration, game optimization, and player impact on API stability, emphasizing the value of keeping older titles online for player trust and engagement.
Gamedeveloper.com
- Entities
- Robert Neckorcuk
- Guild Wars 2
- ArenaNet
- Stephen Clarke-Willson
- Massively Multiplayer Online Role-Playing Game
- Game Development
- Server Management
Original source
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