Spooky Guild Wars online networking stories
ArenaNet game director Stephen Clarke-Willson and server programmer Robert Neckorcuk discuss the challenges of maintaining Guild Wars and Guild Wars 2 online services. They share insights on server provider migration, game optimization, and player impact on API stability, emphasizing the value of keeping older titles online for player trust and engagement.
- Entities
- Person: Robert Neckorcuk
- Game: Guild Wars 2
- Company: ArenaNet
- Person: Stephen Clarke-Willson
- Topic: Massively Multiplayer Online Role-Playing Game
- Topic: Game Development
- Topic: Server Management
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