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Guild Wars 3 shares the background of its first ‘social hub,’ Warden’s Watch
ArenaNet has shared lore details for Warden's Watch, the first social hub in the upcoming MMO Guild Wars 3. This outpost, built around a dormant Forgotten tower in Orr, serves as a gathering place for Orrian guilds and local inhabitants, born out of necessity due to a past tragedy. The developer also promised to reveal the game's fourth playable race in December.
ArenaNet solves an ongoing Guild Wars 2 issue by ditching paid Living World add-ons and bundling them with expansions
ArenaNet is changing how Guild Wars 2's Living World seasonal content is sold, now bundling narrative add-ons with major expansions instead of selling them separately. This move aims to make it easier for new and returning players to access the full story without additional purchases. The company also mentioned Guild Wars 3 and a renaissance for the original Guild Wars series.
Guild Wars 2 tees up livestreams and events to support Extra Life charity
ArenaNet is hosting multiple livestreams and in-game events to support the Extra Life charity, benefiting Children's Miracle Network hospitals. The studio will match donations up to $25,000, and players can participate in challenges, giveaways, and an in-game event from November 10th to December 1st.
Guild Wars 2 adds challenge modes for recent raids and begins an event that rewards players for not using mounts
Guild Wars 2 has introduced challenge modes for its recent raids, including the Nexus of Eternity and Solitary Throne fractal. Additionally, a new limited-time event called 'Dismount Rush' rewards players for completing events in the Heart of Maguuma and Central Tyria without using mounts, aiming to reduce mount dependency.
Massively Overthinking: Does action combat have too much of a negative effect on MMORPG scales?
This article discusses whether action combat negatively impacts the scale of MMORPGs, using Guild Wars 3's design as a focal point. Developers and writers debate if the emphasis on movement and momentum is worth the potential loss of large player numbers, with opinions varying on whether a compromise is possible or necessary.
Guild Wars 2 prepares WvW players to pummel each other in a new borderlands map beta November 10
ArenaNet is inviting Guild Wars 2 players to test a new, early-access World vs. World borderlands map beta on November 10th. This greybox state map will focus on layout and objective feedback to help developers refine the experience.
Guild Wars 2 plans a patch to improve the pacing and difficulty of the controversial Solitary Throne fractal
ArenaNet is planning a patch for Guild Wars 2 to address player concerns regarding the difficulty and pacing of the Solitary Throne fractal. The upcoming update will include hotfixes for bugs and mechanics, as well as larger changes to improve clarity and reduce frustrating elements in the Eternal Tyrant fight.
Guild Wars 3 takes a lore-focused closer look at the Mavenwrights enemy faction
ArenaNet has provided a lore-focused look at the Mavenwrights, the primary enemy faction in Guild Wars 3. The article details their history from a crafter's guild to their current status as smugglers and experimenters engaged in open hostilities with the Vaelwardens.
ArenaNet studio head says Guild Wars 3 will have 'significantly less' UI elements on the HUD for an MMO — 'We very intentionally designed this because it's also on console and it's a lean-back experience'
ArenaNet studio head Colin Johanson revealed that Guild Wars 3 will feature a significantly reduced user interface compared to other MMORPGs, aiming for a cleaner display that emphasizes combat and the open world. This design choice is partly influenced by the game's development for consoles, requiring a more streamlined, lean-back experience.
'Bringing the game to console for the first time' means that ArenaNet 'can reach a much wider group of players' as devs say they want to offer an 'invitation' for everybody to play Guild Wars 3 together by bringing it to PS5 and PC — but not Xbox
ArenaNet announced that Guild Wars 3 will be the first game in the series to launch on both PC and PlayStation 5, aiming to reach a wider audience. Studio head Colin Johanson stated the console release is an 'invitation' for new players to join the MMORPG, which is set 1000 years before the original game. A beta is scheduled for Fall 2027, but a full release date has not yet been announced.
ArenaNet says Guild Wars 3's ancient Orr setting will entice hardcore fans who 'care deeply' about the lore, but it also means 'it's the perfect time for new people to come join the Guild Wars franchise'
ArenaNet has revealed that Guild Wars 3 will be set 1000 years before the original game in the ancient land of Orr. Studio head Colin Johanson stated this setting will appeal to both longtime fans invested in the lore and new players who won't need prior knowledge of the franchise. The game is scheduled for a PC and PlayStation 5 release, with a beta planned for Fall 2027.
Guild Wars 3 dev wants you to be able to take a break for months at a time and know you're "not going to be left behind"
ArenaNet studio head Colin Johanson believes the MMO genre is still thriving and that Guild Wars 3 aims to address common player concerns about time commitment. He emphasizes the need for games to allow meaningful progress in short sessions and for players to be able to take extended breaks without falling behind.
Guild Wars 2's Code of Creation update is now live, bringing an end to Visions of Eternity
ArenaNet has released the Code of Creation update for Guild Wars 2, marking the conclusion of the Visions of Eternity storyline. This update introduces a new explorable zone, Leyspring Hollows, six new story chapters, a new multistage meta-event, and new gear. It also adds the Nexus of Eternity raid encounter and the Solitary Throne Fractal. Future updates are planned through December, while the highly anticipated Guild Wars 3 is expected to innovate the MMO genre with features like a momentum system.
Flameseeker Chronicles: Hands on with Guild Wars 2: Visions of Eternity’s finale, Code of Creation
This preview of Guild Wars 2's final update for Visions of Eternity, Code of Creation, details the new underground map Leyspring Hollows, its lore involving the Inquest, and the new meta event. It also highlights new group content like a fractal and raid encounter, and showcases the new legendary sword Wages of Stars.
World of Warcraft: Forever devs say a direct sequel like Guild Wars 2 is unlikely: 'Why would you throw that away…
World of Warcraft: Forever principal designer Kris Zierhut explains why a direct sequel like Guild Wars 2 is unlikely, citing the value of World of Warcraft's continuously developed engine and infrastructure. The article discusses the merits of remaking classic WoW versus starting anew, touching on technical debt and the appeal of older MMO design philosophies.
MMO Week in Review: Foreverrrrr
BlizzCon 2026 saw major announcements including a new open-world StarCraft shooter, Diablo V for 2029, and World of Warcraft Forever launching soon. The event also revealed World of Warcraft's next retail expansion, The Last Titan, and sparked controversy over World of Warcraft Forever's monetization. Other news included the sunsetting of Ship of Heroes, layoffs at Pantheon Rise of the Fallen, and business dealings involving ArcheAge.
ArenaNet says Guild Wars 3's new momentum system creates a 'seamless sense of movement you'd expect to see in an action game' by connecting all movement and combat abilities to create 'fluid movement'
ArenaNet studio head Colin Johanson detailed Guild Wars 3's new momentum system, which aims to create fluid transitions between movement and combat, a first for the MMORPG genre. This system allows players to maintain momentum through actions like jumping, gliding, and wall-running, seamlessly blending them with combat for a more action-game-like experience. The game is scheduled for a Fall 2027 beta on PC and PlayStation 5.
Guild Wars 3 discusses its more approachable setting and being ‘meaningfully multiplayer’
ArenaNet developers discussed Guild Wars 3's approachable setting and its 'meaningfully multiplayer' design. The game will launch on Steam and consoles with a focus on a shared open world for 20 players, balancing the smaller party size of Guild Wars 1 with the larger scale of Guild Wars 2.
Guild Wars 2 Visions of Eternity Reaches Its Climactic Finale With Code of Creation | Invision Game Community
ArenaNet has announced Code of Creation, the final major update for Guild Wars 2 Visions of Eternity, concluding the expansion's storyline with new areas, rewards, and challenging group content. The update introduces the Leyspring Hollows zone, new armor and weapon sets, and the Wages of Stars legendary sword. It also adds a new 10-player raid, a five-player fractal, and a 50-player convergence encounter.
Guild Wars 2’s Code of Creation adds new zone, new fractal, and new raid on September 15
ArenaNet has announced that the final major update for Guild Wars 2: Visions of the Eternity, titled Code of Creation, will launch on September 15. The update will introduce a new zone, Leyspring Hollows, a 10-player raid called Nexus of Eternity, a five-person fractal, and new legendary weapons and armor.