The Big Godzilla: Destroy All Monsters Melee Remastered Interview: Launching Against GTA 6, Cutting Hedorah, and Staying (Mostly) Faithful to a GameCube Classic
Senior designer Simon Strange discusses the long-awaited remaster of Godzilla: Destroy All Monsters Melee. He touches on the challenges of launching against Grand Theft Auto 6, the decision to cut Hedorah, and the effort to remain faithful to the original GameCube classic.
IGN
- Entities
- Grand Theft Auto 6
- Simon Strange
- Remaster
- Game Design
- Godzilla: Destroy All Monsters Melee
- Nintendo GameCube
Original source
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