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The Big Godzilla: Destroy All Monsters Melee Remastered Interview: Launching Against GTA 6, Cutting Hedorah, and Staying (Mostly) Faithful to a GameCube Classic

Senior designer Simon Strange discusses the long-awaited remaster of Godzilla: Destroy All Monsters Melee. He touches on the challenges of launching against Grand Theft Auto 6, the decision to cut Hedorah, and the effort to remain faithful to the original GameCube classic.

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