Skip to content
feed.gg
eurogamer.net
Eurogamer
Read at eurogamer.net ↗
opinion

The Blood of Dawnwalker's divisive time mechanic was once much stricter, but it was loosened because of "fear" around the game

Game director Konrad Tomaszkiewicz revealed that The Blood of Dawnwalker's time limit was initially much stricter but was loosened due to developer fear of player complaints. The prologue retains the original, more restrictive design to showcase the intended experience, while the main game was rebalanced to offer a buffer and avoid player frustration.

Article tone: Negative
Lead image for “The Blood of Dawnwalker's divisive time mechanic was once much stricter, but it was loosened because of "fear" around the game”, published by eurogamer.net
Image · eurogamer.net

This article was reported and published by eurogamer.net. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Read at eurogamer.net ↗