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The Daily Grind: What are some good examples of overengineering in MMORPGs?

This article discusses the concept of overengineering in video games, specifically within the MMORPG genre. Examples like The Lord of the Rings Online's task system and Guild Wars 2's character panel are cited as instances where game design is unnecessarily complex. The piece invites readers to share their own examples of overengineered features in MMORPGs.

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