The Daily Grind: What concepts do MMORPGs keep trying to reinvent for a new generation?
This article discusses how MMORPG developers often reintroduce older game design concepts as if they are new innovations. A ZeniMax Online Studios developer's comment about a new dungeon type is used as an example, highlighting how open dungeons were common in early MMOs like Ultima Online and EverQuest before becoming less prevalent after World of Warcraft.
- Entities
- Game: EverQuest
- Game: Ultima Online
- Game: World of Warcraft
- Topic: Game Design
- Topic: MMORPG
- Game: Asheron's Call
- Game: Star Wars Galaxies
- Company: ZeniMax Online Studios
- Game: The Elder Scrolls Online
This article was reported and published by massivelyop.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.