The Daily Grind: What concepts do MMORPGs keep trying to reinvent for a new generation?
This article discusses how MMORPG developers often reintroduce older game design concepts as if they are new innovations. A ZeniMax Online Studios developer's comment about a new dungeon type is used as an example, highlighting how open dungeons were common in early MMOs like Ultima Online and EverQuest before becoming less prevalent after World of Warcraft.
Massively Overpovered
- Entities
- EverQuest
- Ultima Online
- World of Warcraft
- Game Design
- MMORPG
- Asheron's Call
- Star Wars Galaxies
- ZeniMax Online Studios
- The Elder Scrolls Online
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