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The Daily Grind: Which MMO feature is legitimately a ‘You think you do, but you don’t’ feature?

This article discusses the concept of 'You think you do, but you don't' features in MMORPGs, using Blizzard's initial reluctance to create World of Warcraft Classic as an example. It explores whether features like decay systems, which players often claim to want removed, might actually be beneficial for the long-term health of sandbox MMO economies.

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