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The director of Tales of Kenzera: Zau learned his most important game development lesson while working with Ridley Scott: 'That's why we're able to make games faster'

Surgent Studios, facing financial difficulties after its debut game Tales of Kenzera: Zau underperformed, has pivoted to a faster development model. Inspired by conversations with Pocketpair and the work ethic of Ridley Scott, director Abubakar Salim led the studio to release two distinct games, Dead Take and FixForce, focusing on sustainability and iterative learning.

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