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The Last of Us sparked "internal fight" at Naughty Dog, says veteran designer: "We had to tell the team 'it's not just another zombie game'"

A veteran designer revealed that Naughty Dog faced internal struggles during the development of The Last of Us, with the team needing to emphasize that it was more than just a typical zombie game. The focus was on the emotional narrative and the surrogate father-daughter relationship between Joel and Ellie, which was a key point of discussion during its early stages.

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