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The Legend of Zelda and World of Warcraft shaped Fable 2's no-death system, but Peter Molyneux had to fight for it

The unique no-death system in Fable 2 was influenced by player experiences with The Legend of Zelda and World of Warcraft, according to creator Peter Molyneux. Instead of traditional death and reloading, Fable 2's characters recover from near-fatal damage with new scars, a design choice Molyneux had to advocate for.

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