'The most striking on the surface thing is going to be the density of what you see' — Metro 2039 creative director says the game's new engine allows 'billions' of objects, whereas Metro Exodus allowed up to 30 million
Metro 2039's creative director Andriy Shevchenko revealed that 4A Games' new engine supports billions of objects, a significant leap from Metro Exodus's 30 million. Executive producer Jon Bloch highlighted the engine's ability to create a more realistic and dense world, while also emphasizing the team's commitment to optimizing the game for all supported platforms, including PlayStation 5, Xbox Series X, Xbox Series S, and PC.
Tech Radar
- Entities
- Jon Bloch
- Metro Exodus
- Game Engine Technology
- PlayStation 5
- Metro 2039
- Xbox Series X
- Xbox Series S
- PC
- Game Development
- 4A Games
- Andriy Shevchenko
Original source
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