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Game Engine Technology

Ongoing coverage on Game Engine Technology.

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Tech Radar

'The most striking on the surface thing is going to be the density of what you see' — Metro 2039 creative director says the game's new engine allows 'billions' of objects, whereas Metro Exodus allowed up to 30 million

Metro 2039's creative director Andriy Shevchenko revealed that 4A Games' new engine supports billions of objects, a significant leap from Metro Exodus's 30 million. Executive producer Jon Bloch highlighted the engine's ability to create a more realistic and dense world, while also emphasizing the team's commitment to optimizing the game for all supported platforms, including PlayStation 5, Xbox Series X, Xbox Series S, and PC.

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Games Industry

Reforj developer 4J Studios unveils Rixels: modified pixels that reduce texture memory requirements by 98%

4J Studios, the developer of Reforj, has unveiled a new technology called Rixels that significantly reduces texture memory requirements by up to 98%. This patent-pending technology uses vector shapes instead of traditional pixels, allowing for sharper textures at a fraction of the memory cost. The innovation aims to improve performance in games like Reforj, which is built on the studio's proprietary Elements Engine.

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Games Press

Pearl Abyss Brings Crimson Desert to Gamescom 2026 with Samsung Electronics, Showcases Development Insights at Gamescom Dev

Pearl Abyss will showcase Crimson Desert at Gamescom 2026 in partnership with Samsung Electronics, featuring hands-on gameplay and developer presentations on its technology. The company will also host technical sessions at Gamescom dev, detailing world-building and the proprietary BlackSpace Engine. Crimson Desert has already sold over 6 million copies since its March release.

Tech Radar

Playground Games says Fable uses the same engine as Forza Horizon with 'a ton of additional technology on top' — 'Using that base for Fable is just a match made in heaven'

Playground Games has confirmed that the upcoming Fable title utilizes the same engine as the Forza Horizon series, with significant additional technology built on top. Associate game director Craig Littler stated that the engine's capabilities in high-fidelity graphics and world streaming make it an ideal foundation for Fable. The original creator of Fable, Peter Molyneux, is not involved in the development of this new installment.

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Games Press

Tencent Games Debuts MagicDawn at GDC 2026, Showcasing AI-Driven Global Illumination and Spatial Audio for Next-Gen Game Experiences

Tencent Games unveiled its AI-driven game engine technology, MagicDawn, at GDC Festival of Gaming 2026. MagicDawn offers advanced global illumination and spatial audio solutions designed for next-generation audiovisual experiences, aiming to improve realism and efficiency for developers across PC and mobile platforms. The technology was showcased using the open-world game Roco Kingdom: World.

Gaming Bolt

Helldivers 2 Studio CEO Acknowledges it “Underinvested” in Technology by Using Stingray Engine

Arrowhead Game Studios CEO Shams Jorjani acknowledged that the studio "underinvested" in the technology powering Helldivers 2, which is built on the outdated Autodesk Stingray engine. Despite ongoing technical and performance issues, Jorjani stated that improvements are being made to the engine to ensure the game's longevity as a "forever game."

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