The Soapbox: Online games just can’t bet on success
This opinion piece argues that developers of live service games should stop betting on guaranteed success and instead focus on delivering complete, polished experiences at launch. The author uses examples like Iron Harvest, Anthem, and Wolcen to illustrate the pitfalls of unfinished stories and overly ambitious projects. The article suggests that a more realistic approach, prioritizing a solid core experience with plans for future expansion, is more sustainable and beneficial for both developers and players, citing Valheim as a positive example.
Massively Overpovered
- Entities
- Wolcen: Lords of Mayhem
- Anthem
- Stars Reach
- Early Access
- Valheim
- Game Design
- Game Development
- Live Service Games
- Iron Harvest
- ZeroSpace
Original source
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