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Iron Harvest

News, coverage and analysis tracking Iron Harvest across the outlets.

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4 articles · newest first
Massively Overpovered

The Soapbox: Online games just can’t bet on success

This opinion piece argues that developers of live service games should stop betting on guaranteed success and instead focus on delivering complete, polished experiences at launch. The author uses examples like Iron Harvest, Anthem, and Wolcen to illustrate the pitfalls of unfinished stories and overly ambitious projects. The article suggests that a more realistic approach, prioritizing a solid core experience with plans for future expansion, is more sustainable and beneficial for both developers and players, citing Valheim as a positive example.

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FZ.se

Njut av en hel match från WH40K: Dawn of War IV

A gameplay video showcases a full match of Warhammer 40,000: Dawn of War IV, featuring creative director Jan Theysen playing as Space Marines against senior game designer Elliott Verbiest as Orks. The video highlights the distinct strategies of each faction, with Orks focusing on quantity and Space Marines on quality, and demonstrates various in-game abilities and mechanics.

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PC GamesN

"We're not competing with Dawn of War 1, we're competing with people's memory" says DoW 4 lead creative

KING Art Games' Creative Director Jan Theysen discusses Dawn of War 4, stating the team is competing with players' memories of the original game rather than the game itself. Theysen emphasizes recreating the feelings of the first Dawn of War with modern design standards, focusing on base-building, map control, and large-scale battles within the Warhammer 40,000 universe. He also notes the resurgence of the Real-Time Strategy genre and the importance of strong campaigns and universes to attract both long-time fans and new players.

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FZ.se

Warhammer 40K: Dawn of War IV får släppdatum och färdplan

Warhammer 40,000: Dawn of War IV is set to release on September 17, with early access on September 14 for the Commander Edition. The game, developed by King Art, will feature DLC including a story prologue and campaign expansion with a new faction. Post-launch content will include map packs, a turn-based Crusade Mode, new hero units, and a mission editor.