The Witcher Remake’s Open World Will Need Changes for Pacing, Says Original’s Lead Story Designer
Artur Ganszyniec, the original lead story designer for The Witcher, believes the upcoming remake's transition to an open-world structure will require significant adjustments to narrative pacing. He highlights how the original game's linear design allowed for precise control over story beats, a challenge that will need careful consideration in the remake developed by Fool's Theory using Unreal Engine 5.
Gaming Bolt
- Entities
- Fool's Theory
- Unreal Engine 5
- Open World
- CD Projekt Red
- The Witcher
- Narrative Pacing
- Game Design
- PC
- Action RPG
- Artur Ganszyniec
Original source
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