Artur Ganszyniec
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State of the Unions: the rise of unionisation in games workplaces
The video games industry is experiencing a significant rise in unionization as workers seek better labor rights and protections against harsh working conditions. Unions like SAG-AFTRA, ZeniMax workers, and various groups at major studios have successfully advocated for improved pay, AI protections, and remote work policies. Representatives from IWGB, Solidaires Informatique, and the Polish Gamedev Workers Union highlight global progress and ongoing challenges, emphasizing the growing power of collective bargaining.
Original Witcher dev says remaking it as an open world won't be easy: 'As a player, I might be happy about that, but as a designer, I'm starting to get gray'
Original Witcher designer Artur Ganszyniec discussed the challenges of remaking the first game as an open-world RPG. He explained that the linear design of the original allowed for precise player event triggering, a luxury not afforded in open-world titles. Ganszyniec, who also consulted on The Thaumaturge for Fool's Theory (the studio developing the remake), expressed that while he might enjoy an open-world Witcher as a player, the design complexities make him apprehensive.
OG CD Projekt dev says The Witcher remake can't be open-world because "the pace and scale of the entire…
Original The Witcher lead story designer Artur Ganszyniec believes the upcoming remake should not be open-world, arguing that it would fundamentally change the game's pace and scale. He suggests that a more focused, linear design better preserves the original's narrative power and deliberate pacing, questioning the profitability of endlessly expanding open worlds.
The Witcher lead isn't "ashamed" of the RPG's infamous sex cards, but admits they "did not…
Artur Ganszyniec, lead story designer at CD Projekt Red, discussed the infamous 'sex cards' in the original The Witcher game. He explained that the cards were a resource-saving measure to represent romance, which is present in the books, when full animated cutscenes were not feasible. While acknowledging some moments were absurd and didn't work well, Ganszyniec stated he is not ashamed of the feature, which was accepted by players due to the game's overall nature.
The Witcher Remake’s Open World Will Need Changes for Pacing, Says Original’s Lead Story Designer
Artur Ganszyniec, the original lead story designer for The Witcher, believes the upcoming remake's transition to an open-world structure will require significant adjustments to narrative pacing. He highlights how the original game's linear design allowed for precise control over story beats, a challenge that will need careful consideration in the remake developed by Fool's Theory using Unreal Engine 5.