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'The world is living and it's not waiting for you' — The Blood of Dawnwalker director says the RPG's 30-day timer gives the story a 'sense of urgency' and 'emotional impact'

The Blood of Dawnwalker game director Konrad Tomaszkiewicz explained that the game's 30-day timer is designed to create a sense of urgency and emotional impact for players. He stated that the world is dynamic and does not wait, meaning player choices and actions have consequences, contributing to the game's non-linearity. The RPG is set to release on September 3 for PlayStation 5, Xbox Series X, Xbox Series S, and PC.

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