"There are only so many buttons on a controller": How Pragmata overcame huge design challenges to deliver a…
Capcom producer Naoto Oyama discusses the design challenges and themes of the new IP Pragmata, a third-person shooter set on the moon. He highlights the game's 'hack n shoot' mechanics, uncanny environmental design inspired by AI, and the focus on intuitive controls. Oyama also addresses comparisons to Xbox 360-era action games and the potential for Pragmata to become a new series.
- Entities
- Topic: Artificial Intelligence
- Person: Naoto Oyama
- Topic: Game Design
- Topic: Action RPG
- Game: Pragmata
- Company: Capcom
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