Thick as Thieves Interview – Replayability, Immersive Sims, Co-Op Design, And More
In an interview, OtherSide Entertainment's Warren Spector and Jeff Hickman discuss the co-op design, replayability, and immersive sim elements of their game, Thick as Thieves. They highlight how the session-based heist structure and player tools encourage emergent gameplay and improvisation, especially in co-op. The developers also touch on their decision to focus on PvE and their plans for potential post-launch content based on player reception.
Gaming Bolt
- Entities
- Thick As Thieves
- OtherSide Entertainment
- Replayability
- Co-op Design
- Immersive Sim
- Jeff Hickman
- Warren Spector
Original source
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