OtherSide Entertainment
OtherSide Entertainment business and news from across the web.- Comings and GoingsOtherSide Entertainment, the developer behind Thick as Thieves, has been impacted by further layoffs. The extent of the workforce reduction and its specific causes were not detailed in the report.
- Thick as Thieves Studio Hit With More Layoffs, Left With “Fewer Than 10” EmployeesOtherSide Entertainment has undergone further layoffs, reducing its staff to fewer than 10 employees, who are now focused solely on maintaining the co-op stealth game Thick as Thieves. The studio has no plans for future games following the cancellation of a project codenamed Argos and a reduction in scope for Thick as Thieves, which was originally envisioned as a PvPvE immersive sim. The studio's director, Jeff Hickman, stated that the current industry landscape makes their signature lengthy development cycles for immersive sims commercially unviable.
- 'Fewer than 10' employees remain at Thick as Thieves studio following another round of layoffsOtherSide Entertainment has laid off 18 employees, with fewer than 10 remaining, following a previous round of 17 cuts two weeks prior. The studio cited the challenging market for immersive sim games and the commercial non-viability of continuing in its current shape, despite the positive reception to Thick as Thieves' introductory campaign. The studio has no plans for future games and will focus on updates for Thick as Thieves.
- OtherSide Entertainment lays off 18 from Thick as Thieves teamOtherSide Entertainment has laid off 18 employees from its Thick as Thieves development team, bringing the total number of recent layoffs to 36. The studio cited the increasing difficulty of commercially viable development for immersive sims as the reason for the cuts, despite a recent investment from Aonic and a reduced scope for Thick as Thieves.
- Thick as Thieves Interview – Replayability, Immersive Sims, Co-Op Design, And MoreIn an interview, OtherSide Entertainment's Warren Spector and Jeff Hickman discuss the co-op design, replayability, and immersive sim elements of their game, Thick as Thieves. They highlight how the session-based heist structure and player tools encourage emergent gameplay and improvisation, especially in co-op. The developers also touch on their decision to focus on PvE and their plans for potential post-launch content based on player reception.
- Thick as Thieves Drops New Accolades Trailer Alongside Steam Sale and Developer LivestreamOtherSide Entertainment and Megabit Publishing have released a new accolades trailer for their stealth-action adventure game, Thick as Thieves. To celebrate, the game is 20% off on Steam until July 9, and a developer livestream featuring Warren Spector and Dana Nightingale will discuss immersive sim design.
- Argos: Riders on the Storm CancelledOtherSide Entertainment has cancelled Argos: Riders on the Storm, a multiplayer game that was first revealed in 2022. This cancellation follows recent news of layoffs at the company.
- Thick as Thieves Studio Hit by Layoffs Affecting 17 Employees Due to Another Project’s CancellationOtherSide Entertainment has laid off 17 employees following the cancellation of a project codenamed Argos. The studio, which recently released the co-op stealth game Thick as Thieves on PC, cited the challenging industry climate as a reason for the project's unviability. Several former employees have confirmed their departure and are seeking new employment.
- Warren Spector-helmed Thick as Thieves developers OtherSide lay off 17 staff as they cancel multiplayer immersive sim Argos: Riders on the StormOtherSide Entertainment, co-helmed by industry veterans Warren Spector and Paul Neurath, has laid off 17 employees following the cancellation of their multiplayer immersive sim, Argos: Riders on the Storm. The studio cited the "brutally challenging" state of the games industry as the reason for making the game unviable. Their other title, Thick as Thieves, recently shifted focus to solo and co-op play.
- OtherSide Entertainment cuts 17 jobs after Argos cancellationOtherSide Entertainment has laid off 17 employees following the cancellation of its in-development project, Argos. The studio cited challenging industry conditions as the reason for the project's unviability. This follows a history of project cancellations and IP acquisitions for the developer.
- Comings and GoingsOtherSide Entertainment has laid off 17 employees. The article does not provide further details on the reasons for the layoffs or the specific roles affected.
- OtherSide Entertainment lays off 17 staff following game cancellationOtherSide Entertainment has laid off 17 employees following the cancellation of a game codenamed Argos. Studio leaders Warren Spector and Paul Neurath stated that the current challenging gaming landscape made the project unviable. The studio is seeking new opportunities for the impacted staff.
- Warren Spector studio's cheap as chips co-op heist adventure Thick as Thieves is wonky, conspicuously incomplete, and a surprisingly good timeThick as Thieves, a co-op heist adventure from OtherSide Entertainment, offers a surprisingly fun experience despite its incomplete launch state and removed PvP elements. Developed by industry veterans Warren Spector and Paul Neurath, the game features two maps with randomized objectives and a tense eight-minute countdown for extraction, providing a compelling stealth experience.
- Thick as Thieves is making changes, but not the one I think matters mostThick as Thieves developers OtherSide Entertainment are implementing changes, including key rebinding and making mission timers visible. However, the author expresses concern that the frustrating eight-minute countdown timer and its associated mechanics are not being made adjustable, which they believe is a critical oversight for the stealth game.
- Stealth-Action Heist Adventure Thick as Thieves with Co-Op Mode Drops on PCThe stealth-action heist game Thick as Thieves, developed by OtherSide Entertainment and published by Megabit Publishing, has launched on PC via Steam. The game features solo and two-player online co-op modes, set in an alternate-history 1910s Scotland where magic and technology collide. Players take on the role of a Thieves' Guild member undertaking heists with shifting security layouts and dynamic difficulty.
- Thick As Thieves Steals OutThick As Thieves, a stealth action heist game developed by OtherSide Entertainment, is now available on PC via Steam. The game is the PC edition of the title from Warren Spector and Paul Neurath.
- Thick as Thieves Launches Today on Steam with Co-Op Stealth Action | Invision Game CommunityOtherSide Entertainment and Megabit Publishing have launched Thick as Thieves on Steam, a stealth-action game set in an alternate-history Scotland. The title features cooperative gameplay for two players, replayable missions, and a blend of immersive stealth mechanics. It is available for £4.99/$4.99/€4.99 and includes an introductory campaign with future content expansions planned.
- Thick as Thieves Sneaks onto Steam TodayThe stealth action title Thick as Thieves, developed by OtherSide Entertainment and published by Megabit Publishing, has launched today on PC via Steam for $4.99. The game features a solo or two-player online co-op campaign with dynamic stealth gameplay and replayable maps. The developers plan to expand the game's setting and stories with future content.
- Thick as Thieves is Out Now on PCOtherSide Entertainment's co-op immersive stealth title, Thick as Thieves, is now available on PC for $5. The game features a four-hour introductory campaign set in a 1900s city, with randomly generated conditions and 16 missions. It is also in development for Xbox Series X/S and PlayStation 5.
- Warren Spector's Thick As Thieves encapsulates the joys of the heist, but I'm not convinced it'll steal my attention long-termThick As Thieves, developed by OtherSide Entertainment and led by Warren Spector, offers a compelling heist experience with a unique blend of magic and early 1900s technology in Kilcairn. While the stealth mechanics and gadgetry are well-implemented, the article suggests the game may not hold long-term attention due to a somewhat simplistic AI and a story that overstays its welcome, despite its low $5 price point.