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OtherSide Entertainment

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Gamedeveloper.com

Deus Ex director Warren Spector is retiring after nearly 45 years in game dev

Veteran game developer Warren Spector, known for his work on Deus Ex and System Shock, is retiring after nearly 45 years in the industry. Spector announced his retirement via LinkedIn, citing changes in the game business and a desire to pursue writing, lecturing, and consulting. His most recent project, Thick as Thieves, was released with a significantly reduced scope.

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Games Industry

Deus Ex creator Warren Spector announces retirement – "it's time to ride off into the sunset"

Deus Ex creator Warren Spector has announced his retirement after more than 40 years in game development. Spector, who also worked on franchises like Thief, Ultima, and Epic Mickey, cited his long career and a desire to pursue other interests as reasons for his departure. He expressed hope for continued innovation in the industry from the next generation of developers.

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Rock Paper Shotgun

Deus Ex director and immersive sim legend Warren Spector is retiring, despite having "three games in particular" he'd still like to make

Legendary Deus Ex director Warren Spector has announced his retirement from game development after a 44-year career. While he has "mixed feelings" and three specific games he'd still like to make, Spector feels the industry has changed and it's time for a new generation. He plans to write books, lecture, and possibly consult, but leaves the door open for a potential return.

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Shack News

Warren Spector announces his retirement from game development

Veteran game developer Warren Spector, known for his work on Deus Ex, Thief, and Disney Epic Mickey, has announced his retirement from the industry after a 44-year career. Spector expressed mixed feelings but cited age, health, and a changing game business as reasons for his departure, though he hasn't ruled out future consulting or writing projects.

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Rock Paper Shotgun

Thick as Thieves studio does what triple-A won't: keep its game playable

Despite significant layoffs at developer OtherSide Entertainment, the studio is working with publisher Megabit to ensure its game, Thick as Thieves, remains playable. A small remaining team is developing an update to transition from cloud-based servers to a peer-to-peer system for co-op play, ensuring the game's longevity.

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Blues News

Thick As Thieves Further Development Arrested

OtherSide Entertainment has announced that the development of their heist game, Thick As Thieves, has been arrested. The game was initially revealed at the end of 2024 by the studio's development team.

PC Gamer

Thick as Thieves won't be getting any more content updates: 'To be frank, this is not the outcome that any of…

OtherSide Entertainment has announced that Thick as Thieves will not receive any further content updates due to significant layoffs, leaving fewer than 10 employees. The studio and publisher Megabit are working to transition the game to peer-to-peer servers for continued co-op play, ensuring solo play remains unaffected. Game director Jeff Hickman expressed disappointment but confirmed the decision was necessary due to the unviability of ongoing development.

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Gaming Bolt

Thick as Thieves is Getting No New Content, New Version With Peer-to-Peer Multiplayer in the Works

OtherSide Entertainment has announced that Thick as Thieves will not receive new content due to economic hardship and a significantly reduced team size. The studio is working on a peer-to-peer multiplayer version of the game to ensure its continued playability without dedicated servers. Publisher Megabit will take over maintenance after this update.

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Games Press

Lou’s Lagoon is landing on Nintendo Switch 2

Lou's Lagoon, a cozy exploration and crafting adventure game, is coming to the Nintendo Switch 2 with improved performance and visuals. Developed by Tiny Roar and published by Megabit, the game will also be available on PC, PlayStation 5, Xbox, and Nintendo Switch. Players can wishlist the game now and explore the tropical archipelago of Limbo to unravel the mystery of Uncle Lou's disappearance.

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Blues News

Comings and Goings

OtherSide Entertainment, the developer behind Thick as Thieves, has been impacted by further layoffs. The extent of the workforce reduction and its specific causes were not detailed in the report.

Gaming Bolt

Thick as Thieves Studio Hit With More Layoffs, Left With “Fewer Than 10” Employees

OtherSide Entertainment has undergone further layoffs, reducing its staff to fewer than 10 employees, who are now focused solely on maintaining the co-op stealth game Thick as Thieves. The studio has no plans for future games following the cancellation of a project codenamed Argos and a reduction in scope for Thick as Thieves, which was originally envisioned as a PvPvE immersive sim. The studio's director, Jeff Hickman, stated that the current industry landscape makes their signature lengthy development cycles for immersive sims commercially unviable.

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PC Gamer

'Fewer than 10' employees remain at Thick as Thieves studio following another round of layoffs

OtherSide Entertainment has laid off 18 employees, with fewer than 10 remaining, following a previous round of 17 cuts two weeks prior. The studio cited the challenging market for immersive sim games and the commercial non-viability of continuing in its current shape, despite the positive reception to Thick as Thieves' introductory campaign. The studio has no plans for future games and will focus on updates for Thick as Thieves.

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Gamedeveloper.com

OtherSide Entertainment lays off 18 from Thick as Thieves team

OtherSide Entertainment has laid off 18 employees from its Thick as Thieves development team, bringing the total number of recent layoffs to 36. The studio cited the increasing difficulty of commercially viable development for immersive sims as the reason for the cuts, despite a recent investment from Aonic and a reduced scope for Thick as Thieves.

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Gaming Bolt

Thick as Thieves Interview – Replayability, Immersive Sims, Co-Op Design, And More

In an interview, OtherSide Entertainment's Warren Spector and Jeff Hickman discuss the co-op design, replayability, and immersive sim elements of their game, Thick as Thieves. They highlight how the session-based heist structure and player tools encourage emergent gameplay and improvisation, especially in co-op. The developers also touch on their decision to focus on PvE and their plans for potential post-launch content based on player reception.

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Games Press

Thick as Thieves Drops New Accolades Trailer Alongside Steam Sale and Developer Livestream

OtherSide Entertainment and Megabit Publishing have released a new accolades trailer for their stealth-action adventure game, Thick as Thieves. To celebrate, the game is 20% off on Steam until July 9, and a developer livestream featuring Warren Spector and Dana Nightingale will discuss immersive sim design.

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Blues News

Argos: Riders on the Storm Cancelled

OtherSide Entertainment has cancelled Argos: Riders on the Storm, a multiplayer game that was first revealed in 2022. This cancellation follows recent news of layoffs at the company.

Gaming Bolt

Thick as Thieves Studio Hit by Layoffs Affecting 17 Employees Due to Another Project’s Cancellation

OtherSide Entertainment has laid off 17 employees following the cancellation of a project codenamed Argos. The studio, which recently released the co-op stealth game Thick as Thieves on PC, cited the challenging industry climate as a reason for the project's unviability. Several former employees have confirmed their departure and are seeking new employment.

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Rock Paper Shotgun

Warren Spector-helmed Thick as Thieves developers OtherSide lay off 17 staff as they cancel multiplayer immersive sim Argos: Riders on the Storm

OtherSide Entertainment, co-helmed by industry veterans Warren Spector and Paul Neurath, has laid off 17 employees following the cancellation of their multiplayer immersive sim, Argos: Riders on the Storm. The studio cited the "brutally challenging" state of the games industry as the reason for making the game unviable. Their other title, Thick as Thieves, recently shifted focus to solo and co-op play.

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Games Industry

OtherSide Entertainment cuts 17 jobs after Argos cancellation

OtherSide Entertainment has laid off 17 employees following the cancellation of its in-development project, Argos. The studio cited challenging industry conditions as the reason for the project's unviability. This follows a history of project cancellations and IP acquisitions for the developer.

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Blues News

Comings and Goings

OtherSide Entertainment has laid off 17 employees. The article does not provide further details on the reasons for the layoffs or the specific roles affected.