"This game sucks": Former Uncharted 4 dev says a mystery Naughty Dog project was torn apart by corporate, leading to threats of pulled funding and a huge leadership shake-up
A former Naughty Dog developer shared insights into the troubled development of Uncharted 4: A Thief's End, detailing how corporate pressure and internal criticism led to significant leadership changes and a near-cancellation of funding. The project, initially helmed by Amy Hennig, was reportedly deemed to "suck" by a director, prompting a major overhaul that eventually led to the game's successful release.
Retro Gamer
- Entities
- Naughty Dog
- Gabriel Betancourt
- Corporate Influence
- The Last of Us
- Amy Hennig
- Neil Druckmann
- Uncharted 4: A Thief's End
- Game Development
- Bruce Straley
Original source
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