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Amy Hennig

Reporting and statements that mention Amy Hennig.

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Last Word Gaming

'Its Happening' Marvel 1943 Is Still Set to Release

Marvel 1943: Rise of Hydra is still in development, according to Shawn Kittelsen, senior vice president at Paramount Games. Despite delays and a merger, the game is playable and being developed by a small team aiming for AAA quality with a sustainable model. A potential release is not expected until 2027 at the earliest.

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Retro Gamer

Don't expect Uncharted creator Amy Hennig's Marvel game anytime soon, Paramount Games Studio head says: "We're giving them the time to cook"

Paramount Games Studio head Shawn Kittelsen stated that Amy Hennig's Marvel 1943: Rise of Hydra will not release in 2026, emphasizing the need for more development time to ensure quality. The studio is committed to the project, which features Captain America and Black Panther during World War 2, and is also working on an untitled Star Wars game from Hennig.

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Eurogamer

Arkane Lyon's Blade game isn't dead, despite rumours following Xbox Games Showcase no-show

Despite rumors suggesting the cancellation of Arkane Lyon's Marvel's Blade game, insider Jeff Grubb has clarified that the project is not dead and is still in development. The game, which was revealed at The Game Awards 2023 and is set in Paris, has not been shown publicly since, leading to speculation about its status. Arkane Studios director Dinga Bakaba previously stated the team was hard at work on the title.

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Eurogamer

Surprising no one, Marvel 1943: Rise of Hydra won't be out this year

Marvel 1943: Rise of Hydra has been delayed again and will not be released in 2026, according to Paramount Games Studio. While the game is playable, the team is taking more time to achieve a high level of quality with a smaller, more sustainable development model. The action-adventure title, led by Amy Hennig, is set in occupied Paris and features Captain America and Black Panther.

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PC Gamer

Teenage Mutant Ninja Turtles: The Last Ronin is Platinum's next action game, and it's coming from…

Paramount Games Studio has announced its first game: Teenage Mutant Ninja Turtles: The Last Ronin, developed by PlatinumGames. The game is set in a future New York City and follows a lone turtle seeking revenge for his brothers' deaths. It will be released on PC and consoles, with no specific release date yet.

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Retro Gamer

Marvel 1943: Rise of Hydra and the Star Wars game from former Uncharted lead Amy Hennig are still alive

Skydance's Marvel 1943: Rise of Hydra and Amy Hennig's Star Wars game are confirmed to still be in development following the merger of Skydance Interactive and Skydance New Media into the new Paramount Games Studio. While Marvel 1943 has been delayed to early 2026, both projects are moving forward under Hennig's creative direction.

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Gamespot

Paramount Skydance Is Buying Mortal Kombat And Batman, But That’s Not All It’s Doing To Expand Its Gaming Footprint

Paramount Skydance is expanding its gaming footprint by establishing a new in-house studio, Paramount Games Studio, which will announce its first AAA title at Summer Game Fest. Existing studios Skydance Interactive and Skydance New Media will be integrated into the new entity. The company is also in the process of acquiring Warner Bros. Discovery's game portfolio, which includes major franchises.

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Gaming Bolt

30 Biggest Potential Announcements from the Summer of Gaming

The Summer of Gaming is set to feature numerous potential announcements from major publishers and developers. Expected reveals include release dates for Gears of War: E-Day, Fable, and Phantom Blade Zero, new trailers for Grand Theft Auto 6 and Ananta, and potential reveals for remakes like Resident Evil: Code Veronica and Virtua Fighter Crossroads. Updates are also anticipated for games like OD, State of Decay 3, and Marvel 1943: Rise of Hydra, alongside potential announcements for new titles and expansions across various franchises.

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Wolfs Gaming Blog

Uncharted 4 Investigation Reveals Just How Different Amy Hennig’s Original Vision Was

An investigation by Michael Kemp reveals significant differences in Amy Hennig's original vision for Uncharted 4: A Thief's End compared to the final release. Kemp's research, based on game files and leaked assets, suggests a greater emphasis on mystery, detective work, and playable historical pirate flashbacks, which were ultimately cut due to development challenges and ambition.

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Eurogamer

Uncharted 4's binned original version would have had a much bigger role for Nathan Drake's love interest, Elena Fisher

A deep dive into the original vision for Uncharted 4: A Thief's End, created by series creator Amy Hennig, reveals significant differences from the final game. Hennig's version would have featured a larger role for Elena Fisher and a different narrative structure for Nathan Drake and his brother Sam. The game's development shifted significantly after Hennig's departure from Naughty Dog.

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Console Creatures

Uncharted 4's 10th Anniversary Was One For The Books, Our Best Look At Amy Hennig's Vision | Console Creatures

A recent documentary explores the troubled development and original vision for Uncharted 4: A Thief's End, which celebrated its 10th anniversary on May 10. The game underwent significant changes after creative director Amy Hennig's departure, with new directors Neil Druckmann and Bruce Straley leading the project to its eventual PlayStation 4 release.

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IGN

Uncharted 4 Video Finally Reveals Details About Amy Hennig's Scrapped Version

A new video has revealed details about the original, scrapped version of Uncharted 4 that was being developed by Amy Hennig. The video provides insight into the game's development and Hennig's vision before the project's direction changed.

Retro Gamer

Uncharted 4 dataminer uncovers lost version from Amy Hennig with new cutscenes, more Elena, and fewer guns

Dataminer Michael Kemp has uncovered a lost version of Uncharted 4: A Thief's End based on the original vision of Amy Hennig. This version features more cutscenes with Elena Fisher, a greater emphasis on stealth, and de-emphasized gunplay compared to the final release directed by Neil Druckmann and Bruce Straley.

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Push Square

See the Alternate Version of Uncharted 4 You Never Got to Play in Eye-Opening Video

A documentary video explores the alternate version of Uncharted 4: A Thief's End that was developed under Amy Hennig before her departure. The video showcases significant differences in plot, characters, and environments compared to the final 2016 release, backed by gameplay footage and concept art. It also touches upon the game's troubled development and Sony's potential funding withdrawal.

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Push Square

Poll: Uncharted 4 Turns 10 Years Old, But Is It the Series' Peak?

Uncharted 4: A Thief's End celebrates its 10th anniversary, prompting a discussion on whether it represents the peak of the Uncharted series. Originally released in 2016 for the PlayStation 4, the game faced a troubled development before Neil Druckmann and Bruce Straley steered it to critical acclaim, though its more mature tone and length have divided fans compared to earlier entries like Uncharted 2: Among Thieves.

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Push Square

'We're Going to Pull Funding if You Don't Fix This': Uncharted 4 Was Almost Cancelled on PS4 Because It 'Sucked'

Uncharted 4: A Thief's End faced significant development challenges, with Sony reportedly threatening to pull funding due to an early prototype that was deemed unsatisfactory. Naughty Dog's Neil Druckmann and Bruce Straley were brought in to salvage the project, which ultimately led to its successful completion after a lengthy production cycle.

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FZ.se

Uncharted 4 var nära att skrotas – "sög"

Former Naughty Dog employees have revealed that Uncharted 4 underwent a troubled development period, with an early internal version being heavily criticized for lacking direction and having poor controls. This feedback led to a significant shift in leadership and a delay in the game's release, ultimately resulting in the critically acclaimed title that launched years later.

Retro Gamer

"This game sucks": Former Uncharted 4 dev says a mystery Naughty Dog project was torn apart by corporate, leading to threats of pulled funding and a huge leadership shake-up

A former Naughty Dog developer shared insights into the troubled development of Uncharted 4: A Thief's End, detailing how corporate pressure and internal criticism led to significant leadership changes and a near-cancellation of funding. The project, initially helmed by Amy Hennig, was reportedly deemed to "suck" by a director, prompting a major overhaul that eventually led to the game's successful release.

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Gaming Bolt

Former Naughty Dog Developer Says Studio Learned From The Last of Us That “Crunch is a Requirement”

Former Naughty Dog senior game designer Benson Russell stated that the studio learned from developing The Last of Us that crunch is a requirement for making games at their level. Russell explained that internal deadlines are treated as external, and employees are incentivized to work overtime, with bonuses offered for larger contributions. Reports from 2020 and earlier also highlighted Naughty Dog's culture of unhealthy working hours, with developers expressing concerns about the sustainability of such practices.

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N4G

Every Cancelled Star Wars Game We Still Wish Had Happened

This article discusses several cancelled video games, including Prey 2, which controversially replaced its Native American protagonist with a generic bounty hunter. It also touches on Eight Days, a game Sony should consider reviving, especially with Amy Hennig's past success on Uncharted.

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