This is how the RNG works as an 'equalizer' in Dispatch
Aggro Crab studio head Nick Kaman discusses how Random Number Generation (RNG) functions as an 'equalizer' in their game, Dispatch. He likens the design process to 'throwing rocks at the wall and praying,' emphasizing an experimental approach to game mechanics.
This article was reported and published by newsboiler-www-website.azurewebsites.net. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.