Thoughts on Being a First-Time Game Design Consultant
An individual shares their experience as a first-time game design consultant for Honor Games on their debut shooter, Charge!. The article details the challenges of observing the development cycle, the importance of defining core gameplay loops, and the impact of a volunteer-based team structure.
Super Jump Magazine
- Entities
- Consulting
- First-Person Shooter
- Eric Chou
- Honor Games
- Game Design
- PC
- Game Development
- Real-Time Strategy
- Charge!
Original source
This article was reported and published by Super Jump Magazine. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.