Tomb Raider: Legacy of Atlantis' new combat is built to "showcase some of the things that Lara used to…
Crystal Dynamics and Flying Wild Hog are introducing a 'Focus' system in Tomb Raider: Legacy of Atlantis, allowing players to slow time and perform acrobatic combat moves reminiscent of the original 1996 game. Game director Raul Siqueira and creative director Michal Kuk emphasize the importance of dual pistols feeling right and the ability to use them throughout the entire game, bridging the gap between classic and modern Tomb Raider experiences.
Retro Gamer
- Entities
- Raul Siqueira
- Crystal Dynamics
- Tomb Raider: Legacy of Atlantis
- Flying Wild Hog
- Michał Kuk
- Combat
- Game Design
- Action RPG
Original source
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