Tools to tell if your game is broken
Matthew Tighe of Gameworks discusses how his company's platform uses AI and machine learning to help developers identify and fix bugs and performance issues throughout the game development process. Similarly, Ken Noland of AI Guys explains how their tool PerfCop analyzes performance data for Unreal Engine games to accelerate debugging and decision-making. Both emphasize that these AI tools are designed to assist developers, not replace them, by handling tedious tasks and improving overall game quality and development efficiency.
Games Industry
- Entities
- Art of Rally
- Do Games
- Unreal Engine
- Artificial Intelligence
- Nintendo Switch
- Google DeepMind
- Cult of the Lamb
- Black & White
- Lionhead Studios
- Performance Analysis
- Ken Noland
- Quality Assurance
- Matthew Tighe
- Game Development
- Demis Hassabis
- Gameworks
Original source
This article was reported and published by Games Industry. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.