Touch grass? Not when AMD has whittled down ray tracing memory usage by 98% for these hardware-sapping bushes and trees
AMD has developed a new technique using 'tetrahedral cages' to significantly reduce ray tracing memory usage for rendering dense foliage in games. This innovation cuts potential memory requirements by 98%, from 80 GB to 1.7 GB, and drastically improves frame rendering times from 300 ms to 3.3 ms per frame. While still a research demonstration, the technology shows promise for improving performance in graphically demanding scenes.
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