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analysis

Vague Patch Notes: In MMORPGs, one person’s rush is another person’s idle

This analysis discusses the differing player behaviors within MMORPGs like World of Warcraft and Final Fantasy XIV, particularly concerning expansion pacing. It highlights how players often judge each other's playstyles, whether rushing to the level cap or taking a more leisurely approach, and argues that there is no single 'correct' way to experience these games.

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