Vague Patch Notes: The philosophies of player characters in MMORPGs
This article discusses the philosophies of player characters in MMORPGs, distinguishing between 'vessel' and 'representative' archetypes. It argues that games offering player choice in how they embody their characters, rather than mandating a specific backstory, lead to deeper player investment and a more interesting experience.
Massively Overpovered
- Entities
- Guild Wars 2
- Warframe
- Player Character Philosophy
- Vindictus
- MMORPG
- Agency
- Star Wars Galaxies
- Roleplaying
Original source
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