Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5
Veteran artist Mark Linington, known for his work on Mass Effect, Halo, and Overwatch 2, has shared his perspective on NVIDIA's DLSS 5 technology. He raises concerns about the impact of AI-driven rendering on artistic authorship and visual control in game development, questioning how much of the final image remains the creator's work.
- Entities
- Game: Mass Effect 2
- Topic: AI in Game Development
- Game: Overwatch 2
- Game: Halo
- Topic: Rendering Technology
- Person: Mark Linington
- Topic: Game Art
- Company: NVIDIA
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