Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5
Veteran artist Mark Linington, known for his work on Mass Effect, Halo, and Overwatch 2, has shared his perspective on NVIDIA's DLSS 5 technology. He raises concerns about the impact of AI-driven rendering on artistic authorship and visual control in game development, questioning how much of the final image remains the creator's work.
N4G
- Entities
- Mass Effect 2
- AI in Game Development
- Overwatch 2
- Halo
- Rendering Technology
- Mark Linington
- Game Art
- NVIDIA
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