Video Games Need More Suffering, Slay The Princess Devs Say
Developers from Black Tabby Games and Sunset Visitor discuss the importance of 'friction' and 'suffering' in video game narratives, arguing that removing challenges leads to a lack of learning. They also detail their new publishing partnership, aimed at supporting narrative-focused studios and streamlining the publishing process for titles like Sunset Visitor's upcoming game, Prove You're Human.
Gamespot
- Entities
- Sunset Visitor
- Prove You're Human
- Remy Siu
- Slay the Princess
- Abby Howard
- Narrative Design
- Game Publishing
- Psychological Horror
- Game Design
- Black Tabby Games
- Tony Howard-Arias
- Natalie Checo
- 1000xRESIST
- Scarlet Hollow
Original source
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