Video games need to let players feel stupid
This article argues that many triple-A video games are overly afraid of players getting stuck, leading to excessive hand-holding and hints that diminish the satisfaction of solving puzzles. Games like Order of the Sinking Star, Routine, God of War, Marvel's Wolverine, and Halo: Campaign Evolved are discussed as examples of this trend, with the author advocating for more trust in players' problem-solving abilities to foster a greater sense of accomplishment.
- Entities
- Company: Valve
- Topic: Puzzle Game Design
- Game: Routine
- Company: Shacknews
- Game: Marvel's Wolverine
- Company: FromSoftware
- Game: The Order of the Sinking Star
- Game: Halo: Campaign Evolve
- Topic: Game Design
- Company: Lunar Software
- Person: Ben Chandler
- Game: God of War
- Topic: Player Experience
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