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Videogame 'beta versions' are anything but, says veteran RPG dev—real games are 'sh***y, sh***y, sh***y, sh***y, slightly less sh***y, and it skyrockets' at the end

Lead designer Prokop Jirsa of Warhorse Studios argues that public 'betas' for upcoming video games are misleading, as they are significantly more polished than internal alpha and beta builds. He highlights the long development times and the challenges of releasing polished games, referencing the development of Kingdom Come: Deliverance.

Article tone: Positive
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