Metro UK
Published
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We must demand worse graphics to save the video games industry - Reader’s Feature
A reader argues that the video game industry must reduce graphics fidelity to combat unsustainable development costs, which have reached $300 million for some titles. The author highlights indie success stories like Clair Obscur: Expedition 33, which achieved massive profits on a small budget, suggesting that publishers should prioritize lower budgets, PlayStation 4-level graphics, shorter game lengths, and cheaper prices over chasing hyper-realistic visuals.
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