We must demand worse graphics to save the video games industry - Reader’s Feature
A reader argues that the video game industry must reduce graphics fidelity to combat unsustainable development costs, which have reached $300 million for some titles. The author highlights indie success stories like Clair Obscur: Expedition 33, which achieved massive profits on a small budget, suggesting that publishers should prioritize lower budgets, PlayStation 4-level graphics, shorter game lengths, and cheaper prices over chasing hyper-realistic visuals.
Metro UK
- Entities
- Marvel's Spider-Man 2
- Minecraft
- Game Development Costs
- Video Game Graphics
- Sony Interactive Entertainment
- Triple-A Games
- Grand Theft Auto 6
- Fortnite
- Among Us
- Indie Games
- Square Enix
- Nintendo
- Clair Obscur: Expedition 33
- Rockstar Games
- Kepler Interactive
Original source
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