"We opted out of some things really early on": How the 24-person team making No Law plan to make it look as big as Cyberpunk 2077
Neon Giant, a 24-person team, is developing the open-world RPG No Law, aiming for a scope comparable to Cyberpunk 2077 by strategically limiting features. Creative director Tor Frick explains how the team opted out of elements like drivable cars and entering every building to focus on verticality and dense exploration within their Mediterranean-inspired city, Port Desire. The game's design incorporates layered systems and dynamic world elements like time and weather to create a rich player experience despite the team's size.
- Entities
- Game: Cyberpunk 2077
- Person: Tor Frick
- Company: Neon Giant
- Company: Krafton
- Topic: Immersive Sim
- Topic: Open-world RPG
- Company: CD Projekt Red
- Topic: Game Design
- Platform: PC
- Game: NO LAW
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