'We're playing game designs from 2005 still': Caves of Qud's co-creator wants to build new kinds of sicko gameplay systems that'll use all the processing potential being left untapped
Caves of Qud co-creator Brian Bucklew believes current game development, particularly in the AAA space, is not fully utilizing the processing and networking capabilities of modern hardware. He suggests future games could explore more complex systems and simulations by leveraging untapped CPU potential, potentially leading to experiences that are initially demanding but will become more accessible over time, similar to Caves of Qud's own development trajectory.
PC Gamer
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- Minecraft
- Freehold Games
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- CPU Utilization
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- Brian Bucklew
- Caves of Qud
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