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'We want an experience that is close to a pen-and-paper RPG' — The Blood of Dawnwalker director says the game's big choices will offer more player freedom and 'boost immersion'

Konrad Tomaszkiewicz, director of The Blood of Dawnwalker, aims to create an experience akin to a pen-and-paper RPG, emphasizing player freedom and impactful choices to boost immersion. He hopes the game, launching September 3 for PlayStation 5, Xbox Series X/S, and PC, will be remembered for years to come.

Article tone: Very positive
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