"We will support Dead by Daylight as long as we can" – How Behaviour evolved the horror hit into a live-service success
Behaviour Interactive's Dave Richards and Mathieu Cote discuss the decade-long success of Dead by Daylight, evolving it into a live-service hit that has sold over 60 million copies. They highlight how work-for-hire projects provide financial stability, allowing them to take risks and invest in the horror title's continued development and expansion into transmedia.
Games Industry
- Entities
- Behaviour Interactive
- 505 Games
- Dead by Daylight
- Dave Richards
- Asymmetric Multiplayer
- Transmedia Storytelling
- Mathieu Cote
- Live Service
- Naughty Bear
Original source
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