Mathieu Cote
Reporting and statements that mention Mathieu Cote.
Latest coverage
Dead by Daylight developers on finally getting Jason Voorhees
Behaviour Interactive's Dave Richard and Mathieu Cote discuss the long-awaited addition of Jason Voorhees to Dead by Daylight. They explain that the character is a 'slasher' type and that the team focused on recreating his signature slow, yet surprising, presence in the game. The interview also touches on the broader 'Jason universe' being brought into Dead by Daylight.
A Dead By Daylight Feature Film Is In The Works, Slated For Release In Late 2027
Behaviour Interactive is developing a Dead by Daylight feature film, with a planned release in late 2027. Game director Mathieu Cote confirmed the project, which follows the game's integration of characters like Jason Voorhees. This news comes amidst recent layoffs at the studio.
Jason is finally coming to Dead by Daylight, and he goes invisible and tosses hooks at you
Jason Voorhees from Friday the 13th is being added to Dead by Daylight as a new killer to celebrate the game's tenth anniversary. His abilities include invisibility and the ability to throw environmental objects at survivors. The addition coincides with the 45th anniversary of the Friday the 13th franchise.
Dead by Daylight Devs Celebrate 10 Years of Eldritch Evil and Hope for Many, Many More
Behaviour Interactive's Mathieu Cote and Dave Richard celebrated the tenth anniversary of Dead by Daylight at the Game Developers Conference. They discussed the game's past successes and expressed optimism for its future.
Dead by Daylight Devs Talk Spinoff Hopes and Dreams: 'I Want Elden Ring in the World of Dead by Daylight'
Behaviour Interactive's creative director Dave Richard expressed a desire for a Dead by Daylight spinoff in the style of Elden Ring. He and head of partnerships Mathieu Cote discussed potential spinoff ideas, with Richard specifically envisioning a soulslike game set within the Dead by Daylight universe.
Dead By Daylight 2? No Way, We're Not Doing That, Dev Says
Behaviour Interactive, the developer of Dead by Daylight, has stated there are no plans for a numbered sequel to the live-service horror game. Creative director Dave Richard and head of partnerships Mathieu Cote explained that a sequel would not be fair to fans who have invested time and money into the current game. The studio is considering graphical updates to leverage new hardware, but acknowledges the challenges of leaving older players behind.
"We will support Dead by Daylight as long as we can" – How Behaviour evolved the horror hit into a live-service success
Behaviour Interactive's Dave Richards and Mathieu Cote discuss the decade-long success of Dead by Daylight, evolving it into a live-service hit that has sold over 60 million copies. They highlight how work-for-hire projects provide financial stability, allowing them to take risks and invest in the horror title's continued development and expansion into transmedia.
"They're not good enough," joke devs behind the "self-feeding" horror giant still in the Steam Top 50 while Friday the 13th, Texas Chain Saw Massacre, and Evil Dead multiplayers rot
Developers behind the long-standing asymmetrical survival horror game Dead by Daylight attribute its continued success to strategic choices and player freedom, contrasting it with the struggles of newer titles like Evil Dead: The Game and The Texas Chain Saw Massacre. They suggest that while licensed games offer deep dives into universes, Dead by Daylight's flexibility with original content and collaborations allows for broader appeal and sustained engagement.
Dead By Daylight devs reckon the game has 'at least' another 10 years in it
Behaviour Interactive believes Dead By Daylight has at least another decade of life, citing its successful evolution as a live service game. Developers Dave Richard and Mathieu Cote discussed the game's longevity and its ability to retain players over time, even as new content like battle passes were introduced years after launch.
10 years later, one of the only live-service horror games still standing learned how to win the "hellish" attention war: "We didn't create a live game. We created a game that sort of lived"
Behaviour Interactive is celebrating 10 years of Dead by Daylight, a live-service horror game that has managed to maintain player attention. Creative director Dave Richard and head of partnership Mathieu Cote attribute their success not to creating a 'live game' from the start, but to developing a game that 'lived' and was then supported and grown over time.