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Why did Dispatch's devs push through to make it despite initial disinterest from investors? "Arrogance and stupidity"

AdHoc Studio's creative directors Nick Hermand and Dennis Lenart discussed the challenges of funding their narrative-heavy singleplayer game, Dispatch. Despite investor disinterest in the genre, the studio proceeded with development, driven by their belief in the project and their experience from Telltale Games.

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