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Why Gamers Secretly Crave Horror in Their Cozy Games

This article explores the appeal of horror elements being introduced into non-horror games, citing examples like Minecraft cave sounds and Subnautica's deep-sea encounters. Developers leverage psychological contrast and trust to create memorable, surprising moments that resonate with players, blurring genre lines and potentially leading to a 'cozy horror' subgenre.

Article tone: Very positive
Lead image for “Why Gamers Secretly Crave Horror in Their Cozy Games”, published by happygamer.com
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