WoW developers reflect on Midnight's first season—a world without AddOns, task overload, and Prey
Developers from Blizzard Entertainment reflect on the first season of World of Warcraft: Midnight, acknowledging both successes like player housing and the Prey feature, and challenges such as task overload and the impact of heavily restricted AddOns. The team discusses how the removal of combat AddOns has influenced encounter design, leading to mechanics that rely more on player memorization and communication.
PC Gamer
- Entities
- Rachel Vought
- Blizzard Entertainment
- Paul Kubit
- World of Warcraft: Midnight
- Andrew De Sousa
- MMOs
- Game Design
- Taylor Sanders
- AddOns
Original source
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