Paul Kubit
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Blizzard finally told players where the big sword in WoW went after 8 years, and I'm just bummed out a reveal this…
Blizzard Entertainment has revealed the fate of the large sword introduced in World of Warcraft: Legion after eight years, confirming it is a spike pointed towards Azeroth's worldsoul in the upcoming Midnight expansion. The author expresses disappointment that this reveal was made through an interview rather than an in-game environmental storytelling moment, contrasting it with Final Fantasy XIV's narrative approach.
BlizzCon 2026: World of Warcraft shows off what’s next for Midnight
Blizzard Entertainment provided updates on World of Warcraft: Midnight at BlizzCon, detailing upcoming content including patch 12.1.5 which introduces a mini-raid and the new roguelite mode 'Talebound'. Patch 12.2, 'Eclipse', will feature a new zone, dungeon, and the Worldcore raid with Xal'atath as the final boss. Future content for The War Within and a Wrath of the Lich King remix event were also teased.
World of Warcraft's Venomous Abyss raid is "what we'd hoped for" from the war on add-ons, Ion Hazzikostas explains
Blizzard Entertainment's Ion Hazzikostas and Paul Kubit discuss the impact of banning combat add-ons in World of Warcraft's latest expansion, Midnight. They believe the change has successfully encouraged more vocal raid leading and human cooperation, aligning with their hopes for the game's progression. The developers also touch on ongoing UI improvements and adjustments to bonus roll mechanics.
World of Warcraft makes "different mistakes" each patch, but "that's to some extent inevitable, and a little bit our goal"
World of Warcraft Game Director Ion Hazzikostas and Associate Game Director Paul Kubit discuss the direction of the Midnight expansion and patch 12.1, Curse of Ula'tek. They acknowledge that mistakes are inevitable with large content rollouts and that the team learns from them, aiming for different errors in subsequent patches. The developers also touch on the importance of variety in content, future updates like Labyrinths, and express respect for the Final Fantasy XIV team.
Blizzard doing 'a thorough scrub' of illegitimate World of Warcraft Mythic-Plus dungeon rankings, with more…
Blizzard Entertainment is investigating and scrubbing illegitimate rankings in World of Warcraft's Mythic Plus dungeons, particularly those achieved through paid carries. Game director Ion Hazzikostas confirmed a thorough review is underway for the recent season's top 1% rewards, which included a mount and title. The issue stems from players paying for boosts, which devalued the achievements of legitimate players and led to controversy.
Some of WoW's hardest dungeons and raids have gotten just a bit easier—that's on purpose, developers say
Blizzard developers are intentionally making some of World of Warcraft's dungeons and raids slightly easier to encourage greater player participation and improve the balance of roles. Changes include making Mythic Plus vault rewards more accessible and introducing flexible-sized "Lair" raid instances to ease players into Mythic difficulty.
WoW developers reflect on Midnight's first season—a world without AddOns, task overload, and Prey
Developers from Blizzard Entertainment reflect on the first season of World of Warcraft: Midnight, acknowledging both successes like player housing and the Prey feature, and challenges such as task overload and the impact of heavily restricted AddOns. The team discusses how the removal of combat AddOns has influenced encounter design, leading to mechanics that rely more on player memorization and communication.