Retro Gamer
Published
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World of Warcraft didn't scare the RuneScape devs, who were getting "tens of thousands of new accounts every single day" in 2004 and could barely build servers fast enough for the MMO to keep up
RuneScape developers at Jagex were not concerned about the launch of World of Warcraft in 2004, as they were experiencing rapid growth with tens of thousands of new accounts daily and struggling to scale their servers. RuneScape's success was attributed to its lightweight design, allowing for fast content implementation and compatibility with most computers of the era, differentiating it from Blizzard's offering.
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