World of Warcraft Forever devs "want blood" between Horde and Alliance players, as long as you aren't "truly degenerate"
Blizzard Entertainment developers Josh Greenfield and Tim Jones discuss the PvP philosophy for World of Warcraft Forever, aiming for organic player-vs-player encounters and encouraging faction conflict without becoming 'truly degenerate.' They emphasize the importance of choosing the correct server type (PvE, PvP, or RP) at launch, as re-rolling will not be an option. The team wants PvP to feel free-form and casual, with Battlegrounds designed to match solo players against other solo players.
- Entities
- Game: World of Warcraft: Forever
- Company: Blizzard Entertainment
- Topic: Player vs Environment
- Person: Josh Greenfield
- Topic: Game Design
- Topic: Player versus Player
- Topic: Roleplaying
- Person: Tim Jones
This article was reported and published by pcgamesn.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.