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Tim Jones

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PC GamerNegative

Now it's over, WoW: Forever's beta has left me with just one fear—its endgame

The beta for World of Warcraft: Forever has been a positive experience, but concerns remain about its long-term endgame design. While the developers aim for horizontal progression, the inclusion of vertical gear progression in raid tiers raises questions about sustainability and player retention over a decade.

PC GamesNPositive

World of Warcraft Forever devs "want blood" between Horde and Alliance players, as long as you aren't "truly degenerate"

Blizzard Entertainment developers Josh Greenfield and Tim Jones discuss the PvP philosophy for World of Warcraft Forever, aiming for organic player-vs-player encounters and encouraging faction conflict without becoming 'truly degenerate.' They emphasize the importance of choosing the correct server type (PvE, PvP, or RP) at launch, as re-rolling will not be an option. The team wants PvP to feel free-form and casual, with Battlegrounds designed to match solo players against other solo players.

PC GamerPositive

World of Warcraft: Forever devs say gear upgrades will stay relevant 'for a long, long time': 'It's very much our intention to try wherever we can to not invalidate old content'

Developers for World of Warcraft: Forever, a new 'Classic+' version, are emphasizing that gear upgrades will remain relevant for an extended period, unlike in the modern version of the game. This approach aims to prevent older content from becoming obsolete and to maintain the meaningfulness of gear acquisition throughout the leveling process.

PC GamerPositive

Why alts are part of World of Warcraft: Forever's core progression plans

Blizzard Entertainment is encouraging players to create multiple characters, or 'alts,' in World of Warcraft: Forever by implementing incentives tied to its Legacy System. This system awards points for major accomplishments, which can be used to unlock quality-of-life improvements. The developers aim to make the game more accessible for new players and to ensure players experience all the new content being added.

PC GamesNNeutral

World of Warcraft Forever's new race is Blizzard's commitment to "not play it safe" with the reborn MMORPG

Blizzard Entertainment is taking risks with World of Warcraft Forever's new Skyborne race, aiming to avoid playing it safe with the reborn MMORPG. Senior designers Josh Greenfield and Tim Jones discussed the divided player reception to the new race, the decision to create original content rather than relying on 'Classic Plus' ideas, and adjustments being made to gear progression and UI.

Shack NewsPositive

World of Warcraft: Forever teases 'increased weather effects' in upcoming beta update

Blizzard Entertainment has teased upcoming weather effects for World of Warcraft: Forever, with a new patch set to increase the intensity of rain and fog in certain zones. Lead Game Designer Tim Jones emphasized the game's focus on the journey and the world as the main character, aligning with player requests for more dynamic environmental effects.

Shack NewsNeutral

World of Warcraft: Forever isn't a remake of Classic or a bridge to modern WoW

World of Warcraft: Forever is positioned as a distinct third pillar separate from Classic and modern WoW, focusing on day-to-day adventures rather than world-saving heroics. Lead Game Designer Tim Jones and Lead Software Engineer Nora Mills clarified that it is not a remake of Classic or a bridge to the current version of the game.

Shack NewsPositive

Why World of Warcraft: Forever isn't for Azeroth's heroes, but for everyone else

World of Warcraft: Forever is positioned as a distinct third pillar of the franchise, focusing on life and community in Azeroth rather than grand heroic narratives. Lead designers Tim Jones and Nora Mills explain that the game emphasizes grounded stories, approachable gameplay, and social experiences, differentiating it from both modern WoW and existing Classic versions. The new title aims to provide a slower-paced, more personal journey with features like camping and a new Skyborne race, with a closed beta planned for November.

Retro GamerNeutral

World of Warcraft: Forever takes page out of retail's book as Blizzard confirms access to add-ons will be…

Blizzard Entertainment has confirmed that World of Warcraft: Forever will restrict 'computational add-ons,' such as combat mods and those that automate communication, similar to the retail version of the game. This decision, while controversial in the retail version, appears to be less unpopular for the upcoming Classic+ take, with some players suggesting it's not a significant issue given the expected content difficulty.

Metro UKPositive

Experiencing BlizzCon 2026 and the returns of Starcraft, Diablo, and Warcraft

Blizzard Entertainment celebrated the return of BlizzCon with numerous announcements, including World of Warcraft: Forever, a new Starcraft open-world shooter, Diablo 5, and updates for Warcraft 3 and Overwatch. The event also highlighted the company's integration as a Microsoft subsidiary and celebrated anniversaries for Overwatch and Diablo.

EurogamerPositive

The World of Warcraft "Classic+" rumours were true and it's called World of Warcraft: Forever

Blizzard Entertainment has officially confirmed World of Warcraft: Forever, a new "Classic+" experience set to launch on November 4th. Beta access begins September 17th for pre-purchasers of upgrade packs. The game will be included with an existing World of Warcraft subscription and features new zones, quests, dungeons, raids, and playable races, set between existing lore points.