World of Warcraft: Forever's convinced me that we lost too much to modern MMO quest design
This article analyzes how World of Warcraft's quest design, particularly in its older iterations and expansions like 'Forever,' offers a more satisfying experience than modern MMO questing. It highlights elements like quest ordering, travel time, and level variety as key factors contributing to player engagement, contrasting them with the streamlined but less engaging approach of current MMOs.
- Entities
- Company: Blizzard Entertainment
- Game: World of Warcraft
- Topic: Game Design
- Platform: PC
- Topic: MMO Quest Design
- Person: Harvey
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