Harvey
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Deadlock's City Never Sleeps update makes Valve's MOBA my favorite videogame setting in years
Valve's MOBA Deadlock, currently in beta, has received a significant update called 'City Never Sleeps' that overhauls its Cursed Apple map. The update introduces new neutral monsters and richly textured areas, transforming districts like Broadway into a neon metropolis and Greenwich into an occult-themed park. The game's new characters and expanded dialogue are also praised for their creative and inventive design, making Deadlock's setting one of the author's favorites.
WoW: Forever has rendered me a min-maxing hypocrite, and here's how you can join me
The author, Harvey, discusses their internal conflict about min-maxing in the World of Warcraft beta, despite previously advocating against it. They admit to hoarding quests to maximize experience gains upon the level cap increase, acknowledging a hypocritical approach to the game's progression.
World of Warcraft: Forever's convinced me that we lost too much to modern MMO quest design
This article analyzes how World of Warcraft's quest design, particularly in its older iterations and expansions like 'Forever,' offers a more satisfying experience than modern MMO questing. It highlights elements like quest ordering, travel time, and level variety as key factors contributing to player engagement, contrasting them with the streamlined but less engaging approach of current MMOs.
Talent calculators have already been assembled for World of Warcraft: Forever, and there's some real interesting…
Online talent calculators for World of Warcraft: Forever are already available, compiled from streams and datamined information. These tools offer insights into potential class changes, such as Arms Warriors gaining Searing Strike and Retribution Paladins receiving Holy Twist, though the developers note that these are early designs and subject to change before the game's November release.
Final Fantasy 14's funky new roguelike mode has me hyped for Evercold's combat revamp, which'll be a…
The Final Fantasy XIV Beastmaster limited job's roguelike mode, the Crucible of the Unbroken, showcases experimental job design that excites the author for the upcoming Evercold update. This mode moves beyond rote rotations, requiring strategic pet selection and ability usage to overcome unique mechanics, offering a glimpse into Square Enix's potential to reintroduce job identity.
This little orb's going to be sitting on my minimap for the rest of WoW's current expansion, and I…
The author analyzes World of Warcraft's latest borrowed power system, the Omnium Folio, finding it to be an uninspired and bland addition. Despite its optional nature, the system's lack of interactivity and visible impact makes it feel like a mandatory chore rather than a satisfying progression mechanic.
Blizzard's buffed my favorite WoW spec in the most monkey paw way it possibly could
A recent World of Warcraft patch has introduced a bug affecting the Outlaw Rogue spec, specifically related to its smoke bomb ability. While intended to enhance the spec's flavor, the smoke cloud now obstructs player vision, making it difficult to avoid in-game hazards and potentially hindering group content. The author expresses a desire for Blizzard Entertainment to adjust the visual clarity of the smoke effect.
WoW player finds out it costs 25 gold more for them per dungeon to use their mitigation
A World of Warcraft player discovered that Protection Warriors incur additional repair costs per dungeon due to the "Shield Block" ability increasing durability loss. While the extra gold cost is minimal in the current game economy, it represents an interesting quirk in the game's long-standing mechanics.
World of Warcraft: Midnight's class balancing is steering the MMO headfirst into a mistake that's been…
This article analyzes the class balancing in World of Warcraft's upcoming Midnight expansion, suggesting that the current approach of focusing on two-minute burst windows is a mistake. The author contrasts this with Final Fantasy 14's meta, highlighting how this design choice negatively impacts gameplay outside of coordinated boss fights, particularly for solo content and alt characters. Blizzard's reactive nature is noted as a potential factor in addressing these issues.
WoW: Midnight's new Prey mechanic is the coolest system the MMO's added in a while, but it needs to be…
The new Prey mechanic in World of Warcraft: The War Within expansion is an engaging addition that allows players to be ambushed in the open world. While the normal and hard difficulties are currently underwhelming, the upcoming nightmare mode and potential for unique target behaviors offer promise for the system's future.
The PC game releases we're most excited about in March
March 2026 is set to be a busy month for PC game releases, featuring a variety of genres including the extraction shooter Marathon, the open-world action RPG Crimson Desert, and the horror remake Fatal Frame 2: Crimson Butterfly Remake. Several other titles like Slay the Spire 2, Death Stranding 2, and SAND: Raiders of Sophie are also slated for release, alongside various game development events and Steam sales.